/Sickening Knockback
group(type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1;type=effect,ID=nausea,range=4,excludePlayer=true,pos=#pPos,amplifier=0,duration=8;type=particle,ID=dragon_breath,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos)@luck=2

/Combo
group(type=effect,ID=special_knockback,range=3,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1;type=particle,ID=sweep_attack,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos;type=sound,ID=entity.player.attack.sweep))@luck=1

/Void Effect
group(type=particle,ID=witch,size=(1.0,0.3,1.0),particleAmount=200,pos=#pExactPos;type=effect,ID=resistance,target=hitEntity,amplifier=-6,duration=5;type=sound,ID=block.portal.travel,pitch=1.8)@luck=1@chance=5

/Lifesteal
group(type=effect,ID=instant_health,target=player,amplifier=3,duration=1;type=particle,ID=heart,size=(1.0,0.3,1.0),particleAmount=20,pos=#pExactPos)@luck=2

/Blindness & Wither
group(type=effect,ID=blindness,target=hitEntity,duration=3;type=effect,ID=wither,target=hitEntity,amplifier=1,duration=3;type=sound,ID=entity.enderman.stare;type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0))@luck=2

// Fire
group(type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);type=particle,ID=endergetic:ender_flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000)@luck=2

/Levitation
group(type=particle,ID=effect,size=(1.0,0.3,1.0),particleAmount=200,pos=#pExactPos;type=effect,ID=levitation,target=hitEntity,amplifier=1,duration=5;type=sound,ID=block.portal.trigger,pitch=1.8)@luck=2

/Strength
group(type=effect,ID=strength,target=player,amplifier=1,duration=8;type=particle,ID=angry_villager,size=(1.0,0.3,1.0),particleAmount=20,pos=#pExactPos)@luck=2
